XP Progression & Path Balance

Honesty is the policy. This page publishes the leveling curve and our best-estimate hours to level if you followed one play style exclusively — fishing, crafting, safe sparring, town grinding, wilderness elites, or the casino. Real play mixes paths; we study live rates against these targets and retune when the community runs hot or cold.

Levels come from redeemed XP only (earn into a reserve, then redeem — see Traits, Leveling & XP). Death is permanent for the character; see New Player Welcome.

Risk / reward intent

Safer loops take longer. Riskier loops (wilderness elites, casino stakes) climb faster — and can end a life or wipe an unredeemed XP reserve. That premium is intentional.

PathRisk~XP/hStatusNotes
Pond fishinglow5,500liveMiss/empty/catch XP; ~6s cast; catch diminish after ~25/h.
Ocean fishingmedium7,500proposedHarder strike window, rarer fish, weather/boat risk (P12-46).
Safe sparring arenanone3,500liveP12-42 — grove-ring soft KOs; bot + PvP XP with an hourly diminish.
Crafting (BOM)low4,500liveP6-45 — per-craft XP by rarity; rolling-hour budget caps the rate.
Home furniturenone4,000proposedP12-45 — beds/tables/decor; place/upgrade XP; home buffs.
Cooking & alchemylow4,200proposedP12-50 — food/potions; separate from general craft.
Town / near trash mobsmedium4,000liveTR0–1 + anti-farm diminish; permadeath if you overreach.
Wilderness / elite grindhigh9,000liveElites exempt from diminish; highest steady PvE; life at stake.
Casino (coin stakes)high6,500liveP6-46 — win XP ≈ 15% of wager, loss ≈ 3%, ≤ 400/hand and ≤ 6,500/h; XP stops scaling with stake, so coins can't buy levels.
Casino (unredeemed XP stakes)extreme12,000partialExisting XP-stake rail is a reserve sink; design allows rocket OR wipe.
Courier / caravanmedium5,500proposedP12-49 — timed deliveries; cargo loss ≠ character death.
Beastmaster / ranchinglow4,000proposedP12-48 — tame/feed/breed living beasts (not undead).
Rocket / shipwright + fuelmedium5,000proposedP12-47 — build pads/rockets; fuel scarcity; jetpack fuel.
Town quest boardvaries5,000proposedP12-44 — regenerating mixed jobs across all disciplines.

Hours to milestones (exclusive path)

Assumes continuous play at the path's XP/h and that you redeem everything you earn. Onboarding quests (~2,000 XP once) nearly cover level 5 before grinding starts. Safe sparring, crafting, and casino coin stakes are live; ocean fishing is still a design target.

Every one of these numbers is a ceiling, not a treadmill you can ride forever. Sparring, crafting, and the tables each run on a rolling-hour budget: pay full, then half, then nothing until the hour rolls. Crafting has a second brake — taking things apart never returns every part, so a workbench loop burns materials you have to go out and replace. The safe paths stay slower than the wilds on purpose.

086172258345L1L5L10L15L20L30L40L50L55L60L69
Safe sparring arenaCrafting (BOM)Town / near trash mobsPond fishingCasino (coin stakes)Ocean fishingWilderness / elite grindCasino (unredeemed XP stakes)

Y-axis: hours of exclusive continuous play (redeeming all XP earned). Lower line = faster path. Source: live combat/fishing rates + design targets in progression-paths.ts.

LvlTotal XPSafe sparCraftTownPond fishCasino $Ocean*AdventureXP-stake*
12504m3m4m3m2m2m2m1m
52,05035m27m31m22m19m16m14m10m
107,6002.2h1.7h1.9h1.4h1.2h1.0h51m38m
1519,1505.5h4.3h4.8h3.5h2.9h2.6h2.1h1.6h
2039,20011.2h8.7h9.8h7.1h6.0h5.2h4.4h3.3h
30114,8001.4d1.1d1.2d20.9h17.7h15.3h12.8h9.6h
40254,4003.0d2.4d2.6d1.9d1.6d1.4d1.2d21.2h
50478,0005.7d4.4d5.0d3.6d3.1d2.7d2.2d1.7d
55627,5507.5d5.8d6.5d4.8d4.0d3.5d2.9d2.2d
60805,6009.6d7.5d8.4d6.1d5.2d4.5d3.7d2.8d
691,205,89014.4d11.2d12.6d9.1d7.7d6.7d5.6d4.2d

*Design target until wired. XP-stake casino mean is optimistic — one bad all-in can wipe your unredeemed reserve. Casino coin XP also stops growing past a modest wager, so betting bigger buys thrills, not levels.

The level curve

Cap 69. Cost to advance from level L: 250 + 50·L + 10·L². Bands: Scrapper 1–10 · Hustler 11–20 · Baller 21–30 · Highroller 31–40 · Legend 41–55 · Mythic 56–69.

0301,473602,945904,4181,205,8900510152025303540455055606569

Cumulative redeemed XP to reach each level (cap 69). Formula: 250 + 50·L + 10·L² per step.

Full table — total vs delta

Δ from previous is the XP spent climbing into that level. Cost to next is what you need to redeem to leave it.

LevelBandTotal to reachΔ from previousCost to next
00250
1Scrapper250250310
2Scrapper560310390
3Scrapper950390490
4Scrapper1,440490610
5Scrapper2,050610750
6Scrapper2,800750910
7Scrapper3,7109101,090
8Scrapper4,8001,0901,290
9Scrapper6,0901,2901,510
10Scrapper7,6001,5101,750
11Hustler9,3501,7502,010
12Hustler11,3602,0102,290
13Hustler13,6502,2902,590
14Hustler16,2402,5902,910
15Hustler19,1502,9103,250
16Hustler22,4003,2503,610
17Hustler26,0103,6103,990
18Hustler30,0003,9904,390
19Hustler34,3904,3904,810
20Hustler39,2004,8105,250
21Baller44,4505,2505,710
22Baller50,1605,7106,190
23Baller56,3506,1906,690
24Baller63,0406,6907,210
25Baller70,2507,2107,750
26Baller78,0007,7508,310
27Baller86,3108,3108,890
28Baller95,2008,8909,490
29Baller104,6909,49010,110
30Baller114,80010,11010,750
31Highroller125,55010,75011,410
32Highroller136,96011,41012,090
33Highroller149,05012,09012,790
34Highroller161,84012,79013,510
35Highroller175,35013,51014,250
36Highroller189,60014,25015,010
37Highroller204,61015,01015,790
38Highroller220,40015,79016,590
39Highroller236,99016,59017,410
40Highroller254,40017,41018,250
41Legend272,65018,25019,110
42Legend291,76019,11019,990
43Legend311,75019,99020,890
44Legend332,64020,89021,810
45Legend354,45021,81022,750
46Legend377,20022,75023,710
47Legend400,91023,71024,690
48Legend425,60024,69025,690
49Legend451,29025,69026,710
50Legend478,00026,71027,750
51Legend505,75027,75028,810
52Legend534,56028,81029,890
53Legend564,45029,89030,990
54Legend595,44030,99032,110
55Legend627,55032,11033,250
56Mythic660,80033,25034,410
57Mythic695,21034,41035,590
58Mythic730,80035,59036,790
59Mythic767,59036,79038,010
60Mythic805,60038,01039,250
61Mythic844,85039,25040,510
62Mythic885,36040,51041,790
63Mythic927,15041,79043,090
64Mythic970,24043,09044,410
65Mythic1,014,65044,41045,750
66Mythic1,060,40045,75047,110
67Mythic1,107,51047,11048,490
68Mythic1,156,00048,49049,890
69Mythic1,205,89049,890cap

How we use this

  • Published targets let players and partners see the intended climb — no hidden multiplier for whales.
  • Live telemetry (time-to-level, XP/h by activity) is compared to this page. If the community runs much faster or slower, we retune rewards, diminish, or add variants — and update these numbers.
  • Mixing paths is normal. Cutting time in half usually means accepting more risk (elites, casino) or spending resources (fuel, claims, board quests as they ship).

Related: Traits & XP · Combat & Sparring · Casino · New Player Welcome.

Band at level 10 is Scrapper; curve totals 1,205,890 redeemed XP to Mythic.

XP Progression & Path Balance — animaltwt.gg · animaltwt.gg