Magic & Spells

Magic is more than bigger heals and luckier loot — it's a real casting system. Burn scrolls to learn spells forever, keep them on your Character Sheet, and assign them to your action loadout like any other move.

The Magic floor

  • You need Magic 10 or higher to cast any spell — including Fireball. Drop below that (or hot-swap a frail build) and casts fail with a chat nudge.
  • Each spell also has its own minimum Magic. You can still assign a spell you can't cast yet; the cast just won't go off until your Magic catches up.
  • Magic still helps heals from food/drink and loot luck when you work the land — see Traits, Leveling & XP.

Learning spells — burn a scroll

  • New travelers start with a Scroll of Fireball on the hotbar. Use it to burn the scroll and learn Fireball forever.
  • Learning is permanent for that character. If you already know the spell, a duplicate scroll refuses without burning — you keep the scroll.
  • Right now the starter Fireball scroll is the main way to learn. More scrolls and gear that grants spells while worn are on the way — the tables below are the full catalog.

Your spellbook (Character Sheet)

  • Open the Character SheetSpells section. Spells you know (and gear-granted spells while equipped) show up in a grid.
  • Tap a spell to assign it to ✋ Activity, ⚔️ Melee, or 🏹 Ranged— matching that spell's channel. You can also pick from the loadout buttons in the bottom bar.
  • Cast with the same keys as other actions: melee on S / Numpad ., ranged on D / Numpad Enter (see Keybindings).

How casting feels

  • Ranged spells fly as spell-orbs (bows stay arrows; guns stay bullets).
  • Some spells apply status effects: poison ticks over time; root pins movement while the target can still swing.
  • Spells still cooking return a friendly “still in the oven” chat line instead of a fake effect.

Live spells

These cast for real once you know them and meet the Magic minimum (starter path today: Fireball):

SpellChannelMin MagicWhat it does
🔥 FireballRanged10Exploding blast — starter scroll
✨ LightmendMelee10Soft heal for you or a fren you face
🤢 Venom FanRanged12Bolt + poison ticks
🌿 RootgripRanged12Bolt + roots movement briefly
💫 Arcane MissileRanged10Reliable multi-sting bolt
🌊 Fire WaveRanged10Short-range wave of heat
🖐️ Palm InfernoMelee12Close-range fire from your palms
❄️ Frost NeedleRanged10Chill needle from range
💖 DeepmendMelee16Stronger heal than Lightmend
😇 Halo SparkRanged10Radiant poke from above

Still in the oven

These names are in the book, but casting them just gets a mud line until the mechanics ship:

SpellChannelMin Magic
Wizard ShieldActivity10
Hexweave CoatActivity14
ThunderwallRanged14
Greenheart BlessActivity12
Beacon BoltRanged12
Now You Don'tActivity16
FoghopActivity14
Silk SnareRanged14
Nap TrapRanged14
SpookwaveRanged14
Zoom ZoomActivity16
MolassesRanged14
Nope SpellActivity18
UnweaveActivity16

On the horizon

  • Scroll Cases — containers that hold multiple scrolls so you can burn what you need without all-or-nothing bundles.
  • Equipped Spellbook— a one-hand item that grants a kit of spells while you hold it (on top of what you've permanently learned).
  • More scroll drops & gear grants — ways to find every live spell beyond the starter Fireball scroll.
  • More status types — poison and root are the start; more sticky effects are cooking.

See also Combat & Sparring, Inventory, Gear & Crafting, and play now.

Magic & Spells — animaltwt.gg · animaltwt.gg