Magic & Spells
Magic is more than bigger heals and luckier loot — it's a real casting system. Burn scrolls to learn spells forever, keep them on your Character Sheet, and assign them to your action loadout like any other move.
The Magic floor
- You need Magic 10 or higher to cast any spell — including Fireball. Drop below that (or hot-swap a frail build) and casts fail with a chat nudge.
- Each spell also has its own minimum Magic. You can still assign a spell you can't cast yet; the cast just won't go off until your Magic catches up.
- Magic still helps heals from food/drink and loot luck when you work the land — see Traits, Leveling & XP.
Learning spells — burn a scroll
- New travelers start with a Scroll of Fireball on the hotbar. Use it to burn the scroll and learn Fireball forever.
- Learning is permanent for that character. If you already know the spell, a duplicate scroll refuses without burning — you keep the scroll.
- Right now the starter Fireball scroll is the main way to learn. More scrolls and gear that grants spells while worn are on the way — the tables below are the full catalog.
Your spellbook (Character Sheet)
- Open the Character Sheet → Spells section. Spells you know (and gear-granted spells while equipped) show up in a grid.
- Tap a spell to assign it to ✋ Activity, ⚔️ Melee, or 🏹 Ranged— matching that spell's channel. You can also pick from the loadout buttons in the bottom bar.
- Cast with the same keys as other actions: melee on S / Numpad ., ranged on D / Numpad Enter (see Keybindings).
How casting feels
- Ranged spells fly as spell-orbs (bows stay arrows; guns stay bullets).
- Some spells apply status effects: poison ticks over time; root pins movement while the target can still swing.
- Spells still cooking return a friendly “still in the oven” chat line instead of a fake effect.
Live spells
These cast for real once you know them and meet the Magic minimum (starter path today: Fireball):
| Spell | Channel | Min Magic | What it does |
|---|---|---|---|
| 🔥 Fireball | Ranged | 10 | Exploding blast — starter scroll |
| ✨ Lightmend | Melee | 10 | Soft heal for you or a fren you face |
| 🤢 Venom Fan | Ranged | 12 | Bolt + poison ticks |
| 🌿 Rootgrip | Ranged | 12 | Bolt + roots movement briefly |
| 💫 Arcane Missile | Ranged | 10 | Reliable multi-sting bolt |
| 🌊 Fire Wave | Ranged | 10 | Short-range wave of heat |
| 🖐️ Palm Inferno | Melee | 12 | Close-range fire from your palms |
| ❄️ Frost Needle | Ranged | 10 | Chill needle from range |
| 💖 Deepmend | Melee | 16 | Stronger heal than Lightmend |
| 😇 Halo Spark | Ranged | 10 | Radiant poke from above |
Still in the oven
These names are in the book, but casting them just gets a mud line until the mechanics ship:
| Spell | Channel | Min Magic |
|---|---|---|
| Wizard Shield | Activity | 10 |
| Hexweave Coat | Activity | 14 |
| Thunderwall | Ranged | 14 |
| Greenheart Bless | Activity | 12 |
| Beacon Bolt | Ranged | 12 |
| Now You Don't | Activity | 16 |
| Foghop | Activity | 14 |
| Silk Snare | Ranged | 14 |
| Nap Trap | Ranged | 14 |
| Spookwave | Ranged | 14 |
| Zoom Zoom | Activity | 16 |
| Molasses | Ranged | 14 |
| Nope Spell | Activity | 18 |
| Unweave | Activity | 16 |
On the horizon
- Scroll Cases — containers that hold multiple scrolls so you can burn what you need without all-or-nothing bundles.
- Equipped Spellbook— a one-hand item that grants a kit of spells while you hold it (on top of what you've permanently learned).
- More scroll drops & gear grants — ways to find every live spell beyond the starter Fireball scroll.
- More status types — poison and root are the start; more sticky effects are cooking.
See also Combat & Sparring, Inventory, Gear & Crafting, and play now.